A Model for Eye and Head Motion for Virtual Agents


This publication doesn't include Faculty of Medicine. It includes Faculty of Informatics. Official publication website can be found on muni.cz.


Year of publication 2018
Type Article in Proceedings
Conference Proc. of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018)
MU Faculty or unit

Faculty of Informatics

Doi http://dx.doi.org/10.1109/VS-Games.2018.8493406
Keywords eye gaze;animation;virtual characters
Description In this paper we propose a model for generating head and eye movements during gaze shifts of virtual characters, including eyelid and eyebrow motion. A user study with 30 participants was conducted to evaluate the communicative accuracy and perceived naturalness of the model. Results showed that the model communicates gaze targets with an accuracy that closely matches that of a human confederate, and participants subjectively rated the head and eye movements as natural (as opposed to artificial). The implementation can be used as-is in applications where virtual characters act as idle bystanders or observers, or it can be paired with a lip synchronization solution.
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